Native Swift product engineers
SwiftUI or UIKit treated as product work, not an Xcode template that leaked into production.
iOS · Swift · App Store
An iOS hire is not “someone who can run an Xcode template.” iQud engineers ship native Swift apps that survive store review, platform APIs, and the next OS release, not a UIKit tutorial that grew into production.
“iOS” is not one job. We match on the product surface you need, the same stacks behind iQud’s live iOS and Mobile Apps pages.
SwiftUI or UIKit treated as product work, not an Xcode template that leaked into production.
Health, payments, background work, widgets, and device features owned in the repo, not a plugin nobody can debug after launch.
Certificates, builds, review fixes, and release tracks as owned work, not a CI job that only runs on one Mac.
Auth, encryption, and distribution that survive a real device fleet, not a demo that only works on the engineer’s phone.
Lists, animations, and memory reviewed on mid-range iPhones, not a demo that only feels smooth on the latest Pro.
A Dart-first or React-first mobile bench, or a marketing PWA, still wants a different hire. We will say so on the intro call instead of forcing a native-only seat.
Every tile is a live iQud technology or service page. The strip below is native iOS with the store and mobile data tools these engineers already ship, not Flutter, React Native, or the full mobile catalog.
























An iOS hire should be shipping on a device in your repo, not sitting in a two-month onboarding theatre while certificates expire.
SwiftUI vs UIKit, store accounts, platform APIs, seniority, overlap hours, and what “done in 30 days” looks like on TestFlight.
We match available iOS specialists to your brief and share relevant product-app, platform-API, or store-release work.
Meet the human who will join standup. Validate how they talk through a store rejection, a background-task leak, and the last SwiftUI view they actually owned.
Repo access, simulators, and a first pull request, typically inside a week once you say go.
Most clients embed a single iOS engineer first. A pair or a platform split only when the work actually needs it.
An iOS specialist joins your squad, takes direction from your lead, and works in your rituals.
Best forClosing a native Apple-platform gap without a new vendor process
A stable owner for the app, the platform APIs, or the store pipeline, with senior review on the sprint.
Best forA product that needs a named iOS owner
A defined slice: a new App Store app, a SwiftUI cutover, or a TestFlight path with contracts already in motion.
Best forA milestone you can point at, not an open-ended bench
Two ways to staff an iOS engineer. Hourly for spikes and defined tickets. A dedicated monthly seat when you want someone in your standup every day, at a lower effective rate than running the clock.
$20/ hour
Flexible iOS capacity for feature spikes, reviews, and scoped tickets. You only pay for hours worked.
Best value
$2,000/ month
A named iOS engineer on your sprint, about 160 hours of dedicated native capacity, with senior review in the cadence.
A full-time month at $20 is $3,200. This seat is $2,000.
Rates are for dedicated iOS engineers (native Swift, platform APIs, App Store releases). Seniority mix and overlap hours are confirmed on the intro call. We will not quote a stack we do not already ship.
A mediocre iOS developer produces a demo that works on their simulator. These engineers produce an app that survives real devices, real store review, and your next OS release.
They live in Swift concurrency, store review, and why last week’s crash came from a background task that should have owned its own retry path.
GIFT City overlap with Europe and the US. Device reviews happen live when your leads are online.
Mid-level speed without unsupervised store debt. Review is part of the engagement, not an extra SKU.
We do not run a revolving bench. Capacity is limited so the engineer you interview is the one in standup.
Start with one. Most clients embed a single senior or mid-level iOS engineer, then add a pair if the product or store backlog justifies it.
All three when they are product work. A SwiftUI seat is the current Apple UI stack. A UIKit seat is when the app already lives there. A platform-API seat owns Health, payments, background work, or widgets the wrapper cannot fake. We will only shortlist engineers on stacks we already ship.
That is a Flutter hire, a React Native hire, or a mobile hire, not this seat. Say so on the intro call and we will not force a native-iOS-only profile onto a mixed bench.
After we map the role and you approve the hire, first pull requests typically land within a week, faster when the repo, simulators, and App Store accounts are ready.
Yes. GitHub, Jira, your CI, your standups. We do not invent a parallel process unless you ask for one.
Hourly ($20) is for spikes and defined tickets. You pay only for hours worked. The monthly seat ($2,000) is a named iOS engineer on your sprint, about 160 hours of dedicated capacity. The same month billed hourly would be $3,200. Seniority and overlap hours are confirmed on the intro call.

Tell us SwiftUI vs UIKit, which platform APIs matter, and the first build you want on TestFlight. We’ll come back with a named profile, a start window, and a two-week plan.