iOS · Swift · App Store

iOS developers who ship native Apple apps

An iOS hire is not “someone who can run an Xcode template.” iQud engineers ship native Swift apps that survive store review, platform APIs, and the next OS release, not a UIKit tutorial that grew into production.

  • Native Swift, SwiftUI, UIKit
  • App Store and TestFlight
  • Platform APIs the wrapper cannot fake
  • First PR in about a week

iOS delivery signals

  • 5 dTypical time to first pull request
  • SwiftNative apps, not a wrapped web view
  • StoreTestFlight and review as owned work
  • 2 wkSprint cadence with device review

The iOS seats we actually staff

“iOS” is not one job. We match on the product surface you need, the same stacks behind iQud’s live iOS and Mobile Apps pages.

  1. 01

    Native Swift product engineers

    SwiftUI or UIKit treated as product work, not an Xcode template that leaked into production.

  2. 02

    Platform APIs the wrapper cannot fake

    Health, payments, background work, widgets, and device features owned in the repo, not a plugin nobody can debug after launch.

  3. 03

    App Store and TestFlight seats

    Certificates, builds, review fixes, and release tracks as owned work, not a CI job that only runs on one Mac.

  4. 04

    Enterprise and MDM-ready apps

    Auth, encryption, and distribution that survive a real device fleet, not a demo that only works on the engineer’s phone.

  5. 05

    Performance that survives real devices

    Lists, animations, and memory reviewed on mid-range iPhones, not a demo that only feels smooth on the latest Pro.

  6. 06

    When Flutter, React Native, or a web seat is better

    A Dart-first or React-first mobile bench, or a marketing PWA, still wants a different hire. We will say so on the intro call instead of forcing a native-only seat.

Tools they open on day one

Every tile is a live iQud technology or service page. The strip below is native iOS with the store and mobile data tools these engineers already ship, not Flutter, React Native, or the full mobile catalog.

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From intro call to a merged PR

An iOS hire should be shipping on a device in your repo, not sitting in a two-month onboarding theatre while certificates expire.

  1. 1

    Map the iOS gap

    SwiftUI vs UIKit, store accounts, platform APIs, seniority, overlap hours, and what “done in 30 days” looks like on TestFlight.

  2. 2

    Shortlist real engineers

    We match available iOS specialists to your brief and share relevant product-app, platform-API, or store-release work.

  3. 3

    You interview

    Meet the human who will join standup. Validate how they talk through a store rejection, a background-task leak, and the last SwiftUI view they actually owned.

  4. 4

    First sprint in your tools

    Repo access, simulators, and a first pull request, typically inside a week once you say go.

Start with one seat. Grow if the backlog says so.

Most clients embed a single iOS engineer first. A pair or a platform split only when the work actually needs it.

  • One embedded engineer

    An iOS specialist joins your squad, takes direction from your lead, and works in your rituals.

    Best forClosing a native Apple-platform gap without a new vendor process

  • Dedicated iOS seat

    A stable owner for the app, the platform APIs, or the store pipeline, with senior review on the sprint.

    Best forA product that needs a named iOS owner

  • Scoped iOS initiative

    A defined slice: a new App Store app, a SwiftUI cutover, or a TestFlight path with contracts already in motion.

    Best forA milestone you can point at, not an open-ended bench

iOS hiring rates, in writing

Two ways to staff an iOS engineer. Hourly for spikes and defined tickets. A dedicated monthly seat when you want someone in your standup every day, at a lower effective rate than running the clock.

  • Hire by the hour

    $20/ hour

    Flexible iOS capacity for feature spikes, reviews, and scoped tickets. You only pay for hours worked.

    • Same iOS engineers as a monthly seat
    • Best for overflow, a store fix, or a single release
    • Start fast, pause when the spike is done
    • Billed against actual hours, not a retainer
    Staff hourly

Rates are for dedicated iOS engineers (native Swift, platform APIs, App Store releases). Seniority mix and overlap hours are confirmed on the intro call. We will not quote a stack we do not already ship.

Why product teams staff iOS here

A mediocre iOS developer produces a demo that works on their simulator. These engineers produce an app that survives real devices, real store review, and your next OS release.

  • Native product work, not “who can run an Xcode template”

    They live in Swift concurrency, store review, and why last week’s crash came from a background task that should have owned its own retry path.

  • Your repo, your store, your hours

    GIFT City overlap with Europe and the US. Device reviews happen live when your leads are online.

  • Senior eyes on the sprint

    Mid-level speed without unsupervised store debt. Review is part of the engagement, not an extra SKU.

  • Ten clients a quarter, on purpose

    We do not run a revolving bench. Capacity is limited so the engineer you interview is the one in standup.

iOS hiring questions

Start with one. Most clients embed a single senior or mid-level iOS engineer, then add a pair if the product or store backlog justifies it.

Global map illustration for iQud contact section

Give the product an iOS engineer who can ship the App Store

Tell us SwiftUI vs UIKit, which platform APIs matter, and the first build you want on TestFlight. We’ll come back with a named profile, a start window, and a two-week plan.